Creating Reusable Animation Components in Jetpack Compose

Create reusable animation components with Jetpack Compose! Best practices, encapsulation, & build an animation component library. Click to learn more!

Creating Reusable Animation Components in Jetpack Compose

Did you know that animations in Android apps can increase user engagement by over 40%? That is a statistic that got my attention. As Android developers, my team and I are always trying to improve the user experience, and animation is one of the most effective techniques. Jetpack Compose makes it easier to build dynamic interfaces, but managing animations, especially in large apps, can be a challenge. That is where reusable animation components compose a vital part of the answer. We discovered that putting animation code inside these components results in cleaner, more organized and more effective code.

Think about needing a fade in animation on many screens. Without reusable components, you would probably copy and paste animation code repeatedly. This increases the size of your code and makes it harder to maintain a consistent look. Reusable animation components compose a solution to this issue by putting animation logic in one place.

  • Consistency: Make sure animations look and act the same way throughout your app.

  • Maintainability: Change an animation in one spot and it updates everywhere.

  • Reusability: Use the same animation component on many different screens.

  • Testability: Separate animation code for easier testing.

Understanding Compose Animation Basics

Before getting into reusable components, let us go over Jetpack Compose animation basics. Compose provides a number of tools for creating animations, including:

  • animateFloatAsState: Animates floating point numbers.

  • animateColorAsState: Animates colors.

  • Animatable: A flexible tool for animating different elements.

  • Transition: Handles multiple animations at the same time.

These tools create animations based on changes in state, which produces smooth transitions.

Example: A Fade In Animation

Here is a simple fade in animation using animateFloatAsState:

@Composable
fun FadeIn(visible: Boolean, content: @Composable () -> Unit) {
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = tween(durationMillis = 500),
label = "alpha"
)
Box(modifier = Modifier.alpha(alpha)) {
content()
}
}

In this example, FadeIn is a composable function that accepts a visible boolean and a content composable. It uses animateFloatAsState to animate the alpha value between 0f and 1f based on the visible state. The tween animation specification determines how long the animation lasts. If you use any screenshots of this code, the alt text should read: "Fade in animation example in Compose".

Centralizing Animation Code: How Reusable Animation Components Compose

The secret to creating reusable animation components compose is putting the animation code inside a composable function. This function should accept parameters to change the animation, such as how long it lasts, easing and target values.

Creating a Reusable Fade Animation Component

Let us create a more adaptable version of the FadeIn animation component:

@Composable
fun FadeAnimation(
visible: Boolean,
durationMillis: Int = 500,
delayMillis: Int = 0,
animationSpec: AnimationSpec<Float> = tween(durationMillis, delayMillis),
content: @Composable () -> Unit
) {
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = animationSpec, label = "alpha"
)
Box(modifier = Modifier.alpha(alpha)) {
content()
}
}

This FadeAnimation component accepts a number of parameters:

  • visible: A boolean that shows if content is visible.

  • durationMillis: How long the animation lasts in milliseconds (default: 500).

  • delayMillis: How long to wait before the animation starts in milliseconds (default: 0).

  • animationSpec: An AnimationSpec that defines the animation (default: tween).

  • content: The composable content to animate.

By changing these parameters, you can change the animation without changing the component's main code.

Using the Reusable Fade Animation Component

Here is how to use the FadeAnimation component in your composable:

@Composable
fun MyComposable() {
var isVisible by remember { mutableStateOf(false) }
Column {
Button(onClick = { isVisible = !isVisible }) {
Text("Toggle Visibility")
}
FadeAnimation(visible = isVisible, durationMillis = 1000) {
Text("This text will fade in and out.")
}
}
}

In this example, the FadeAnimation component animates the visibility of a Text composable. The isVisible state changes when you click the button, which starts the animation.

Creating an Animation Component Library

To make reuse even easier, think about building a library of animation components that include commonly used animations. Share this library across a number of projects to make sure animations are consistent and to reduce code that is repeated. When we created ours, we put all the animation components in a separate module inside our project, which made it easier to manage and share the code.

Example: Structuring an Animation Library

Here is a simple example of how to structure your animation component library:

// animation-library/src/main/java/com/example/animationlibrary/Animations.kt
@Composable
fun FadeAnimation(...) { ... }
@Composable
fun SlideAnimation(...) { ... }
@Composable
fun ScaleAnimation(...) { ... }

In this example, the Animations.kt file has animation components such as FadeAnimation, SlideAnimation and ScaleAnimation. Import these components and use them in other projects.

Publishing Your Animation Library

After building your animation library, publish it to a Maven repository or a local directory. This lets you include it in your projects using Gradle or Maven. My team uses a private Maven repository to share internal libraries, which makes sure that only approved developers can access and use the components.

Best Practices for Compose Animation

When creating reusable animation components in Jetpack Compose, think about the following to make sure your animations perform well, are easy to maintain and are accessible.

1. Use AnimationSpec Thoughtfully

The AnimationSpec parameter affects how the animation looks. Pick the right animation for what you need. tween is good for simple animations, while spring and keyframes give you more control over how the animation occurs. I often use spring for animations that should feel natural.

2. Consider Performance

Animations can use a lot of processing power, especially on less powerful devices. Do not animate complex elements or run too many animations at the same time. Use the remember composable to store animation values and prevent redrawing unnecessarily. Test your animations on different devices to find and fix performance issues.

3. Ensure Accessibility

Make sure that people with disabilities can use your animations. Use the contentDescription parameter to provide text descriptions of animations. Do not use animations that could cause seizures. We always test our animations with accessibility tools to make sure they meet standards.

4. Test Your Animations

Test your animations to make sure they act as expected. Write tests to check the animation code and user interface tests to check how they look. Use animation preview tools to see and fine tune animations. I have found animation preview tools very helpful for perfecting animation timing.

Advanced Techniques for Reusable Animation Components

Beyond the basics, there are a number of techniques you can use to build very refined and reusable animation components.

1. Custom AnimationSpec

Create your own AnimationSpec to define unique animation behaviors. This lets you create animations that are exactly what you need. For example, you could design an AnimationSpec that looks like a ball bouncing.

fun <T> customAnimationSpec(): AnimationSpec<T> {
return keyframes {
durationMillis = 1000
// Define keyframes here
}
}

2. Transition API

The Transition tool handles multiple animations, which lets you create complex animations that involve different elements or components. As an example, use the Transition tool to animate a component's position, size and color at the same time.

@Composable
fun MyTransition(targetState: Boolean) {
val transition = updateTransition(targetState, label = "myTransition")
val color by transition.animateColor(
transitionSpec = { tween(durationMillis = 500) }, label = "color"
) { if (it) Color.Red else Color.Green }
val size by transition.animateDp(
transitionSpec = { spring(dampingRatio = Spring.DampingRatioHighBouncy) }, label = "size"
) { if (it) 100.dp else 50.dp }
Box(modifier = Modifier.size(size).background(color))
}

3. AnimatedVisibility

AnimatedVisibility is a composable that animates how content appears. It provides a simple way to create show animations. You can customize the animation using the enter and exit parameters.

@Composable
fun MyAnimatedVisibility(visible: Boolean) {
AnimatedVisibility(
visible = visible,
enter = fadeIn(animationSpec = tween(durationMillis = 500)),
exit = fadeOut(animationSpec = tween(durationMillis = 500))
) {
Text("This text will appear and disappear with a fade animation.")
}
}

If you use any screenshots of this code, the alt text should read: "Transition API code example."

Real World Examples of Reusable Animation Components

Let us look at some real world examples that show how useful reusable animation components are.

1. Loading Indicators

Loading indicators are everywhere in apps. By creating a reusable loading indicator component, you can easily add loading animations to different parts of your app without repeating code. This component could include animations for spinning spinners, fading or scaling.

2. Transition Animations

Transition animations animate how screens change inside your app. By creating reusable transition animation components, you can keep transitions consistent. These components could have animations for sliding, fading or zooming screens.

3. Interactive Animations

Interactive animations give feedback when users interact with your app, such as when they click a button. By creating reusable interactive animation components, you can easily add these animations to your app without repeating code. These components could include animations for highlighting buttons, shaking input fields or showing messages.

The Future of Animation in Jetpack Compose

Jetpack Compose is always changing, and so are its animation tools. As Compose gets more mature, I expect we will see more flexible and powerful animation tools. Some possible future changes include:

  • More advanced animation specifications.

  • Better animation performance.

  • Better ways to handle complex animations.

  • Animations that work better with other Compose features.

By keeping up with the latest changes in Compose animation, you can make sure your apps are using the most effective animation techniques.

Conclusion

Creating reusable animation components compose is important for building Android apps that are easy to maintain using Jetpack Compose. By putting animation code inside reusable components, you can make sure animations are consistent, reduce code duplication and make testing easier. By following the best practices for Compose animation in this article, you can create animations that perform well and are accessible. As Jetpack Compose changes, knowing how to use reusable animation components will be important for Android developers. Start building your animation library now and improve your Compose animations!

Reference

Value-based animations

Creating Reusable Animation Components in Jetpack Compose

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