Did you know that adding animation to your Android apps could boost user engagement by as much as 40 percent? I think of it as injecting personality into your app, building connections that go beyond static text and plain buttons. If you are striving for a fluid, responsive user experience in your Android projects, jetpack compose animation is the tool you want. Let us take a closer look at animation with Jetpack Compose.
I am not only going to show you simple fade effects. I will demonstrate how to unlock the full power of jetpack compose animation, everything from basic transitions to complex and appealing interactions. Whether you are a seasoned Android developer or just starting out with Compose, this guide will give you the knowledge and real world examples you need to breathe life into your user interfaces and deliver a completely new level of excitement to your users.
Animation is not simply cosmetic; it is essential to a great user experience. See how well executed animation can improve the user experience:
Visual Confirmation: Assure users that their actions have registered.
Focus Direction: Direct the user's attention to important areas.
Perceived Performance Boost: Make loading seem faster.
Refined Aesthetics: Make your app look more professional.
Compose makes animation easy. Its clear method makes defining animation states and transitions more intuitive, which means cleaner code that is easier to maintain. You will spend less effort fighting animation logic and more time improving the user experience.
Getting Started with Jetpack Compose Animation
Before we get into the advanced stuff, let us cover some basic ideas. Compose provides some functions for creating animations:
animateFloatAsState
,animateColorAsState
, etc.: These animate a single characteristic (number, color and so on) between two states, ideal for simple transitions.AnimatedVisibility
: Animates the appearance or disappearance of UI elements, great for smoothly showing and hiding things.Transition
: A powerful function for organizing animations across multiple characteristics, which lets you define transitions between various UI states.rememberInfiniteTransition
: Makes animations that loop forever, which is useful for loading spinners or subtle background effects.
These are your building blocks. I will use them a lot in this guide.
Basic Fade In Animation with AnimatedVisibility
Let us begin with a basic fade in effect using AnimatedVisibility
.
First, add these dependencies to your build.gradle.kts
file:
dependencies { implementation("androidx.compose.animation:animation-core:") implementation("androidx.compose.ui:ui:") implementation("androidx.compose.material:material:")}
Here is the code:
import androidx.compose.animation.AnimatedVisibilityimport androidx.compose.animation.fadeInimport androidx.compose.animation.fadeOutimport androidx.compose.foundation.layout.Boximport androidx.compose.material.Buttonimport androidx.compose.material.Textimport androidx.compose.runtime.import androidx.compose.ui.Alignmentimport androidx.compose.ui.Modifierimport androidx.compose.ui.tooling.preview.Preview @Composablefun FadeInExample() { var visible by remember { mutableStateOf(false) } Box(contentAlignment = Alignment.Center) { Button(onClick = { visible = !visible }) { Text("Toggle Visibility") } AnimatedVisibility( visible = visible, enter = fadeIn(), exit = fadeOut() ) { Text("Now you see me!") } }} @Preview@Composablefun PreviewFadeInExample() { FadeInExample()}
Here is a breakdown:
mutableStateOf
tracks the text visibility.The button toggles the
visible
state.AnimatedVisibility
animates theText
element appearance depending on thevisible
state.fadeIn()
andfadeOut()
define the enter and exit transitions.
Run the code and the text will fade in and out with each tap of the button. A simple but effective beginning!
Animating Single Properties with animateAsState
The animateAsState
functions (for example, animateFloatAsState
, animateColorAsState
) are great for animating a single property between two values. Here is an example of animating a circle size.
import androidx.compose.animation.core.import androidx.compose.foundation.Canvasimport androidx.compose.foundation.gestures.detectTapGesturesimport androidx.compose.foundation.layout.sizeimport androidx.compose.runtime.import androidx.compose.ui.Modifierimport androidx.compose.ui.geometry.Offsetimport androidx.compose.ui.graphics.Colorimport androidx.compose.ui.input.pointer.pointerInputimport androidx.compose.ui.tooling.preview.Previewimport androidx.compose.ui.unit.dp @Composablefun AnimatedCircle() { var isExpanded by remember { mutableStateOf(false) } val animatedSize by animateFloatAsState( targetValue = if (isExpanded) 200f else 100f, animationSpec = tween( durationMillis = 500, easing = FastOutSlowInEasing ) ) Canvas( modifier = Modifier .size(animatedSize.dp) .pointerInput(Unit) { detectTapGestures { isExpanded = !isExpanded } } ) { drawCircle( color = Color.Red, center = Offset(size.width / 2, size.height / 2), radius = size.minDimension / 2 ) }} @Preview@Composablefun PreviewAnimatedCircle() { AnimatedCircle()}
A detailed explanation:
animateFloatAsState
animates the circle size between 100dp and 200dp.targetValue
is based on theisExpanded
state.animationSpec
configures the animation duration and easing. I am using atween
animation that lasts 500 milliseconds withFastOutSlowInEasing
.A
Canvas
draws the circle.pointerInput
anddetectTapGestures
detect taps to toggle theisExpanded
state.
Tap the circle to watch it smoothly grow and shrink. This idea works for animating any floating point property (transparency, rotation, scale and so on).
Coordinating Multiple Animations with Transition
When you need to animate multiple properties at the same time, the Transition
function is essential. It helps you define states and how properties animate between them. Let us animate the color, size and location of a square.
import androidx.compose.animation.AnimatedContentimport androidx.compose.animation.ExperimentalAnimationApiimport androidx.compose.animation.SizeTransformimport androidx.compose.animation.core.import androidx.compose.animation.togetherWithimport androidx.compose.foundation.backgroundimport androidx.compose.foundation.clickableimport androidx.compose.foundation.layout.import androidx.compose.material.Textimport androidx.compose.runtime.import androidx.compose.ui.Alignmentimport androidx.compose.ui.Modifierimport androidx.compose.ui.graphics.Colorimport androidx.compose.ui.tooling.preview.Previewimport androidx.compose.ui.unit.IntSizeimport androidx.compose.ui.unit.dp enum class BoxState { Small, Large} @OptIn(ExperimentalAnimationApi::class)@Composablefun AnimatedBox() { var boxState by remember { mutableStateOf(BoxState.Small) } val transition = updateTransition(targetState = boxState, label = "boxTransition") val color by transition.animateColor( transitionSpec = { tween(durationMillis = 500) }, label = "colorTransition" ) { when (it) { BoxState.Small -> Color.Red BoxState.Large -> Color.Green } } val size by transition.animateDp( transitionSpec = { tween(durationMillis = 500) }, label = "sizeTransition" ) { when (it) { BoxState.Small -> 50.dp BoxState.Large -> 100.dp } } Box( modifier = Modifier .size(size) .background(color) .clickable { boxState = if (boxState == BoxState.Small) BoxState.Large else BoxState.Small } )} @Preview@Composablefun PreviewAnimatedBox() { AnimatedBox()}
Here is the complete explanation:
An enum
BoxState
defines two states:Small
andLarge
.updateTransition
creates aTransition
object that tracks the currentboxState
.transition.animateColor
andtransition.animateDp
animate the color and size properties.Each property has a
transitionSpec
(a simpletween
animation) and a lambda that provides the value for each state.The
Box
displays the animated square.Tapping the box toggles the
boxState
, which starts the animation.
This shows how powerful Transition
is. You can animate as many properties as you need and fine tune the animation with complex transitionSpec
s.
Customizing Animation Behavior with animationSpec
The animationSpec
setting determines how the animation will act. Compose provides some built in specifications and also lets you make your own.
Tween Animation
tween
creates a basic transition that animates a value over a set time. Add an easing function to modify the animation speed during that time.
tween( durationMillis = 300, // Animation duration in milliseconds easing = LinearEasing // Easing function (for example, LinearEasing, FastOutSlowInEasing))
Spring Animation
spring
mimics a spring, creating a bouncy animation.
spring( dampingRatio = Spring.DampingRatioHighBouncy, // Spring bounciness stiffness = Spring.StiffnessVeryLow // Spring speed)
Keyframes Animation
keyframes
sets a series of keyframes with values and timestamps, for very precise animation control.
keyframes { durationMillis = 1000 // Total animation duration 0.0f at 0 // Value at the start 1.0f at 500 // Value at 500ms 0.5f at 750 // Value at 750ms 1.0f at 1000 // Value at the end}
For ultimate control, implement the AnimationSpec
interface to create custom specifications. Note that this is advanced and requires careful coding.
Advanced Animation Techniques in Jetpack Compose
Compose has functions to manage complex situations, such as animating content changes and creating custom transitions.
Animating Content Changes with AnimatedContent
AnimatedContent
animates transitions between different content easily.
@OptIn(ExperimentalAnimationApi::class)@Composablefun AnimatedCounter() { var count by remember { mutableStateOf(0) } Column(horizontalAlignment = Alignment.CenterHorizontally) { Button(onClick = { count++ }) { Text("Increment") } AnimatedContent( targetState = count, transitionSpec = { //This defines the animation to run. // Compare the incoming number with the previous number. if (targetState > initialState) { slideInVertically { height -> height } + fadeIn() togetherWith slideOutVertically { height -> -height } + fadeOut() } else { slideInVertically { height -> -height } + fadeIn() togetherWith slideOutVertically { height -> height } + fadeOut() }.using(SizeTransform(clip = false)) } ) { Text(text = "Count: $it") } }}
Here is what is happening:
The button increments the
count
state.AnimatedContent
animates the change from the previous count to the current count.transitionSpec
defines the animation using slide in, slide out, fade in and fade out effects for a smooth transition.
Custom Transitions with Transition
To gain even more control, build custom transitions using the Transition
function, which you can use to define how properties animate between UI states.
Performance Considerations for Jetpack Compose Animation
Animations can be resource intensive, especially on older hardware. Keep performance in mind as you build animations in Compose.
Minimize Recompositions: Only update UI elements that must be updated.
Use Simple Specifications: Complex specifications can hurt performance.
Profile: Use Android Studio profiling tools to find performance problems.
Resources for Further Learning
I covered a lot in this guide, but there is always more. Here are some resources you may find helpful:
Android Developers - Compose Animation: Official documentation.
Jetpack Compose Animation Codelab: A hands on tutorial.
Jetpack Compose Animation: An article from the Android Developers team.
Best Practices for Effective Animation
Creating great animations means more than knowing the technology. Here are some guidelines to follow:
Subtlety: Animations should help, not distract. Do not use too many effects or jerky movements.
Consistency: Keep a consistent animation style.
Performance: Optimize for speed to prevent lag.
Cross Device Testing: Test on various devices to be sure the animations look right and perform well.
Common Mistakes to Avoid
Avoid these common errors when using jetpack compose animation:
Overdoing Animations: Too many animations can be overwhelming.
Ignoring Performance: Poor performance hurts the user experience.
Inconsistent Styles: Different animation styles make your app look disorganized.
Lack of Testing: If you do not test on various devices, your animations may be broken or run poorly.
The Future of Jetpack Compose Animation
Jetpack Compose continues to change and its animation functions get better all the time. Expect more powerful and adaptable tools in the future. Animation will probably become a central element of Android development.
Advanced Animation Examples
Now that I have covered the basics, let us look at some more advanced examples.
Loading Indicator
Loading indicators are often used in user interfaces and can be improved with animation. You can make a simple loading indicator using rememberInfiniteTransition
.
import androidx.compose.animation.core.import androidx.compose.foundation.Canvasimport androidx.compose.foundation.layout.sizeimport androidx.compose.runtime.import androidx.compose.ui.Modifierimport androidx.compose.ui.geometry.Offsetimport androidx.compose.ui.graphics.Colorimport androidx.compose.ui.graphics.StrokeCapimport androidx.compose.ui.graphics.drawscope.Strokeimport androidx.compose.ui.tooling.preview.Previewimport androidx.compose.ui.unit.dpimport kotlin.math.PIimport kotlin.math.sin @Composablefun LoadingIndicator() { val infiniteTransition = rememberInfiniteTransition() val phase = infiniteTransition.animateFloat( initialValue = 0f, targetValue = 2 PI.toFloat(), animationSpec = infiniteRepeatable( animation = tween(durationMillis = 1000, easing = LinearEasing) ) ) Canvas( modifier = Modifier.size(50.dp) ) { val radius = size.minDimension / 2 val strokeWidth = 4.dp.toPx() drawArc( color = Color.Blue, startAngle = phase.value, sweepAngle = 270f, useCenter = false, style = Stroke(width = strokeWidth, cap = StrokeCap.Round), topLeft = Offset(size.width / 2 - radius, size.height / 2 - radius), size = size ) }} @Preview@Composablefun PreviewLoadingIndicator() { LoadingIndicator()}
This code creates a rotating arc that loops indefinitely using rememberInfiniteTransition
.
Swipe to Dismiss
The swipe to dismiss pattern offers a way to remove items from a list. I will show you how to implement a basic swipe to dismiss animation using SwipeableState
.
import androidx.compose.animation.core. // ktlint-disable no-wildcard-importsimport androidx.compose.foundation.backgroundimport androidx.compose.foundation.gestures.Orientationimport androidx.compose.foundation.layout.import androidx.compose.material.import androidx.compose.runtime.import androidx.compose.ui.Alignmentimport androidx.compose.ui.Modifierimport androidx.compose.ui.graphics.Colorimport androidx.compose.ui.platform.LocalDensityimport androidx.compose.ui.tooling.preview.Previewimport androidx.compose.ui.unit.Dpimport androidx.compose.ui.unit.IntOffsetimport androidx.compose.ui.unit.dpimport kotlin.math.roundToInt @OptIn(ExperimentalMaterialApi::class)@Composablefun SwipeToDismissItem() { val swipeableState = rememberSwipeableState(0f) val density = LocalDensity.current val endAnchor = 200.dp val endAnchorPx = with(density) { endAnchor.toPx() } val anchors = mapOf( 0f to 0, // Item is not swiped endAnchorPx to 1 // Item is swiped to the end ) val backgroundColor = if (swipeableState.offset.value > 0) Color.Green else Color.Red val text = if (swipeableState.offset.value > 0) "Swiped Right" else "Swipe Me" Box( modifier = Modifier .fillMaxWidth() .height(100.dp) .swipeable( state = swipeableState, anchors = anchors, orientation = Orientation.Horizontal ) .background(backgroundColor) ) { Text( text = text, modifier = Modifier.align(Alignment.Center) ) } LaunchedEffect(swipeableState.currentValue) { if (swipeableState.currentValue == 1) { // Item has been swiped to the end println("Item dismissed!") // You can add logic here to remove the item from the list } }} @Preview@Composablefun PreviewSwipeToDismissItem() { SwipeToDismissItem()}
In this example, SwipeableState
watches the swipe progress. The anchors
map defines the swipe positions (not swiped and fully swiped). LaunchedEffect
watches the currentValue
and starts an action (printing a message) when the item has been fully swiped.
Leveraging Kotlin for Expressive Animations
Compose uses Kotlin and Kotlin features (coroutines and extension functions) to make animation creation easier. You can use coroutines for complex sequences and extension functions for custom specifications.
Jetpack Compose and Kotlin provide a great place to build great looking animations in your Android apps.
I have covered a lot about jetpack compose animation, from basic concepts to advanced functions. I have shown you how to use the core animation tools, change specifications and make complex sequences. Remember that animation is more than just looks; it helps you build a user experience that feels natural, fluid and appealing. I trust these animation methods will help you build fantastic applications as you continue your Android work.

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