Did you know animations can supercharge user engagement, potentially spiking it by a whopping 400 percent? That statistic floored me. My team and I are all in on Jetpack Compose, especially its animation tools, like the Transition
API. Consider the Transition
API your best bet for complex, state controlled animations. Skillfully using Transition
with Jetpack Compose does more than just improve the user experience; it forges a solid system for handling animation logic. Many developers find the Transition
API intimidating, particularly those new to Compose. I put together this guide with real world examples and expert advice to help you master advanced animation using Transition
in Jetpack Compose. Let us get started.
This guide offers a full tour of the Transition API, specifically highlighting how to use it inside Jetpack Compose to build active and captivating user interfaces.
Why Use the Transition
API?
Before we continue, let us check out the benefits of the Transition
API. Here are some advantages:
State Management: Transitions are tied directly to the state of your composables. Animations update automatically when the state changes, which makes management easier, even for involved animations.
Declarative Approach: Compose uses a declarative UI model. The
Transition
API fits right in, allowing you to define animations as a direct outcome of state.Reusability: Define a transition once and reuse it across multiple composables. This boosts code reuse and guarantees visual consistency.
Fine Grained Control: The API grants detailed control over every aspect of the animation, including duration, easing and start/end values.
Understanding the Core: A Basic Transition Jetpack Compose Example
To show the main ideas, we will begin with a simple example: animating the background color of a box when a button is clicked. This is how it is done:
enum class BoxState { RED, BLUE} @Composablefun AnimatedBox() { var boxState by remember { mutableStateOf(BoxState.RED) } val transition = updateTransition(targetState = boxState, label = "boxTransition") val backgroundColor by transition.animateColor( transitionSpec = { // Define transition spec here }, label = "backgroundColor" ) { when (it) { BoxState.RED -> Color.Red BoxState.BLUE -> Color.Blue } } Box( modifier = Modifier .size(100.dp) .background(backgroundColor) .clickable { boxState = if (boxState == BoxState.RED) BoxState.BLUE else BoxState.RED } )}
In this example, I declare an enum
called BoxState
with two values: RED
and BLUE
. I use updateTransition
to create a Transition
object that watches for boxState
changes. The animateColor
function animates the box's background color depending on the current state.
Each click on the box toggles the boxState
, starting the animation. Note that the transitionSpec
parameter is empty, defaulting to a basic spring animation. We will get to customizing the transition spec later.
Advanced Techniques for Transition Jetpack Compose
Now that we have gone over the basics, let us check out some advanced techniques that can improve your projects.
1. Tailoring the Transition Specification
The transitionSpec
parameter lets you customize the animation's behavior, adjusting duration, easing and animation type. Here are some examples:
Using tween
for Simple Duration Based Animations
val backgroundColor by transition.animateColor( transitionSpec = { tween(durationMillis = 500, easing = FastOutSlowInEasing) }, label = "backgroundColor" ) { when (it) { BoxState.RED -> Color.Red BoxState.BLUE -> Color.Blue }}
The tween
function creates a basic animation that smoothly transitions between start and end values over a specified time. The easing
parameter controls the animation's acceleration and deceleration.
Using spring
for Physics Based Animations
val backgroundColor by transition.animateColor( transitionSpec = { spring(dampingRatio = Spring.DampingRatioHighBouncy, stiffness = Spring.StiffnessVeryLow) }, label = "backgroundColor" ) { when (it) { BoxState.RED -> Color.Red BoxState.BLUE -> Color.Blue }}
The spring
function produces a physics based animation, simulating a spring's movement. The dampingRatio
and stiffness
parameters decide the spring's behavior.
Using keyframes
for Complex Animations
val backgroundColor by transition.animateColor( transitionSpec = { keyframes { durationMillis = 1000 Color.Red at 0 // 0% of the animation Color.Yellow at 500 // 50% of the animation Color.Blue at 1000 // 100% of the animation } }, label = "backgroundColor" ) { when (it) { BoxState.RED -> Color.Red BoxState.BLUE -> Color.Blue }}
The keyframes
function allows you to define a series of keyframes that the animation follows. Each keyframe assigns a value and a specific time when the animation should reach that value.
2. Animating Multiple Properties Concurrently
The Transition
API lets you animate multiple properties at the same time, which is especially helpful for involved animations involving different visual elements.
@Composablefun AnimatedBox() { var boxState by remember { mutableStateOf(BoxState.RED) } val transition = updateTransition(targetState = boxState, label = "boxTransition") val backgroundColor by transition.animateColor( transitionSpec = { tween(durationMillis = 500) }, label = "backgroundColor" ) { when (it) { BoxState.RED -> Color.Red BoxState.BLUE -> Color.Blue } } val size by transition.animateDp( transitionSpec = { tween(durationMillis = 500) }, label = "size" ) { when (it) { BoxState.RED -> 100.dp BoxState.BLUE -> 200.dp } } Box( modifier = Modifier .size(size) .background(backgroundColor) .clickable { boxState = if (boxState == BoxState.RED) BoxState.BLUE else BoxState.RED } )}
In this case, I am animating both the background color and the size of the box. As the boxState
changes, both properties transition smoothly.
3. Integrating Transition
with AnimatedVisibility
The AnimatedVisibility
composable provides a simple way to animate a composable's visibility. Combining it with the Transition
API allows you to create more detailed visibility animations.
@Composablefun AnimatedBox() { var isVisible by remember { mutableStateOf(true) } val transition = updateTransition(targetState = isVisible, label = "visibilityTransition") AnimatedVisibility( visibleState = transition, enter = fadeIn(animationSpec = tween(durationMillis = 500)), exit = fadeOut(animationSpec = tween(durationMillis = 500)) ) { Box( modifier = Modifier .size(100.dp) .background(Color.Red) ) } Button(onClick = { isVisible = !isVisible }) { Text("Toggle Visibility") }}
Here, I use AnimatedVisibility
to animate the box's visibility. The enter
and exit
parameters define the animations used when the composable appears or disappears. I am using fadeIn
and fadeOut
animations, each lasting 500 milliseconds.
4. Defining Custom Transition States with TransitionDefinition
For very involved animations, you might want to define your own custom transition states. This involves creating a TransitionDefinition
that specifies the states and the transitions between them. The compose transition API is adaptable, allowing us to define our own parameters and the matching animations.
Here is a simple example:
enum class ExpandableCardState { COLLAPSED, EXPANDED} @Composablefun ExpandableCard() { var cardState by remember { mutableStateOf(ExpandableCardState.COLLAPSED) } val transition = updateTransition(targetState = cardState, label = "cardTransition") val cardHeight by transition.animateDp( label = "cardHeight" ) { when (it) { ExpandableCardState.COLLAPSED -> 100.dp ExpandableCardState.EXPANDED -> 300.dp } } Card( modifier = Modifier .height(cardHeight) .width(200.dp) .clickable { cardState = if (cardState == ExpandableCardState.COLLAPSED) ExpandableCardState.EXPANDED else ExpandableCardState.COLLAPSED } ) { Text("Click to Expand", modifier = Modifier.padding(16.dp)) }}
In this example, I am creating a basic expandable card. The cardState
controls whether the card is collapsed or expanded. The cardHeight
animates based on the current state. A click on the card switches the cardState
, starting the animation.
5. Utilizing Transitions with the AnimatedContent
API
The AnimatedContent
API is another outstanding way to animate content changes in Jetpack Compose. It lets you set up enter and exit transitions for the content being shown. When used with the Transition
API, it helps create even more amazing animations.
@Composablefun AnimatedCounter() { var count by remember { mutableStateOf(0) } Column { AnimatedContent( targetState = count, transitionSpec = { // Define transition spec here if (targetState > initialState) { slideInVertically { height -> height } + fadeIn() with slideOutVertically { height -> -height } + fadeOut() } else { slideInVertically { height -> -height } + fadeIn() with slideOutVertically { height -> height } + fadeOut() } } ) { Text( text = "Count: $it", style = MaterialTheme.typography.h6 ) } Button(onClick = { count++ }) { Text("Increment") } }}
Here, I am animating the counter's value using AnimatedContent
. The transitionSpec
defines the enter and exit transitions. As the counter increases, the new value slides in from the top and fades in, while the old value slides out toward the top and fades out. If you added a decrease button, the animations would reverse.
6. Implementing an Animation State Machine
For very detailed animations with multiple states and transitions, using an animation state machine
can be helpful. This means defining the states, the transitions between them and the animations to start during each transition. While Jetpack Compose does not have a built in state machine, you can easily build one using Kotlin's sealed class
and when
expressions.
Imagine animating the different states of a loading indicator.
sealed class LoadingState { object Idle : LoadingState() object Loading : LoadingState() object Success : LoadingState() object Error : LoadingState()} @Composablefun LoadingIndicator() { var loadingState by remember { mutableStateOf<LoadingState>(LoadingState.Idle) } val transition = updateTransition(targetState = loadingState, label = "loadingTransition") val alpha by transition.animateFloat( label = "alpha" ) { when (it) { LoadingState.Idle -> 0f LoadingState.Loading -> 0.5f LoadingState.Success -> 1f LoadingState.Error -> 1f } } val scale by transition.animateFloat( label = "scale" ) { when (it) { LoadingState.Idle -> 0f LoadingState.Loading -> 1f LoadingState.Success -> 1f LoadingState.Error -> 1f } } Column(horizontalAlignment = Alignment.CenterHorizontally) { when (loadingState) { LoadingState.Idle -> Text("Click to Load") LoadingState.Loading -> CircularProgressIndicator(modifier = Modifier.scale(scale), color = Color.Blue, alpha = alpha) LoadingState.Success -> Text("Success!") LoadingState.Error -> Text("Error!") } Button(onClick = { loadingState = LoadingState.Loading // Simulate loading CoroutineScope(Dispatchers.Main).launch { delay(2000) loadingState = if (Random.nextBoolean()) LoadingState.Success else LoadingState.Error } }) { Text("Load Data") } }}
In this case, I am defining a LoadingState
sealed class, including four possible states: Idle
, Loading
, Success
and Error
. I am then using a when
expression to show different UI elements based on the current state. The alpha
and scale
properties animate based on the current state.
7. Sharing Transitions Among Composables
To promote consistency and reusability, sharing transitions among composables is often helpful. You can do this by defining the transition in a parent composable and sending the animated values to the child composables.
@Composablefun ParentComposable() { var isExpanded by remember { mutableStateOf(false) } val transition = updateTransition(targetState = isExpanded, label = "parentTransition") val height by transition.animateDp( label = "height" ) { if (it) 200.dp else 100.dp } Column { ChildComposable(height = height) Button(onClick = { isExpanded = !isExpanded }) { Text("Toggle Expansion") } }} @Composablefun ChildComposable(height: Dp) { Box( modifier = Modifier .height(height) .width(100.dp) .background(Color.Green) )}
Here, the ParentComposable
defines the transition
and the height
animation. The height
value is then passed to the ChildComposable
. This makes sure both composables use the same animation, keeping visual consistency.
8. Managing Interruption and Cancellation
Animations might be stopped or cancelled for different reasons, such as the user leaving the screen or quick state changes. Handling these situations correctly is important to avoid visual problems or unexpected behavior.
The Transition
API has a currentState
property, which you can use to find out the animation's current state. You can also check the targetState
property to see the animation's planned state.
@Composablefun AnimatedBox() { var boxState by remember { mutableStateOf(BoxState.RED) } val transition = updateTransition(targetState = boxState, label = "boxTransition") val backgroundColor by transition.animateColor( transitionSpec = { tween(durationMillis = 500) }, label = "backgroundColor" ) { when (it) { BoxState.RED -> Color.Red BoxState.BLUE -> Color.Blue } } LaunchedEffect(key1 = transition.currentState) { // Check if the animation was interrupted if (transition.currentState != transition.targetState) { // Handle interruption Log.d("AnimatedBox", "Animation interrupted") } } Box( modifier = Modifier .size(100.dp) .background(backgroundColor) .clickable { boxState = if (boxState == BoxState.RED) BoxState.BLUE else BoxState.RED } )}
In this example, I am using a LaunchedEffect
to watch the transition
's currentState
. If the currentState
is different from the targetState
, it means the animation was stopped. I can then handle the stop, such as by resetting the animation or showing an error message.
9. Transition Testing
Testing animations can be tricky, but checking that they work correctly is important. Jetpack Compose provides several testing APIs that you can use to test transitions.
The ComposeTestRule
offers methods for moving the clock forward, starting recompositions and checking the state of composables. These methods let you confirm that your transitions are animating as expected.
@Testfun testAnimatedBox() { val composeTestRule = createComposeRule() composeTestRule.setContent { AnimatedBox() } // Find the box val box = composeTestRule.onNodeWithTag("box") // Click the box to start the animation box.performClick() // Advance the clock to the end of the animation composeTestRule.waitForIdle() // Assert that the background color is blue box.assertBackgroundColor(Color.Blue)}
In this example, I am using the ComposeTestRule
to test the AnimatedBox
composable. First, I find the box using its tag. Then, I click the box to start the animation. I move the clock to the end of the animation using waitForIdle()
. Finally, I confirm that the box's background color is blue.
Guidance for Using Transition
From my experience, here is some advice to remember when using the Transition
API:
Keep Transitions Manageable: Avoid very involved transitions, which can be hard to understand and maintain. Break down complex animations into smaller, easier transitions.
Employ Descriptive Labels: Use labels that clearly explain your transitions and animated values. This makes debugging easier and improves code readability.
Optimize Performance: Animations can use many resources, so optimizing their performance is important. Avoid animating properties without reason and use the
remember
function to cache calculations that take a lot of processing power.Test Extensively: Thoroughly test your transitions to make sure they work correctly. Use the Compose testing APIs to confirm that your transitions animate as you expect.
Typical Mistakes and How to Avoid Them
The Transition
API is powerful, but there are some common problems to watch out for:
Neglecting to Use
remember
: If you are doing calculations that use many resources in your animation, remember to use theremember
function to cache the results. This stops unnecessary recalculations on each frame.Over Animating: Avoid animating too many properties at the same time, as this can cause performance issues and animations that look messy. Focus on animating the most important properties and keep the animations simple.
Ignoring Interruption: Make sure you handle animation stops correctly. If an animation is stopped, either reset it or show a relevant error message.
Looking Ahead: The Future of Animation in Jetpack Compose
The Transition
API is a useful tool for creating advanced animations in Jetpack Compose. As Compose continues to develop, I expect to see even better animation APIs and features. JetBrains and Google are putting significant effort into improving Compose's animation abilities.
One area likely to improve is support for complex state machines. Right now, you can build a state machine using Kotlin's sealed class
and when
expressions, but a specific state machine API would make it easier to manage complex animations with multiple states and transitions. Also, the animation state machine
idea is likely to become more popular, with better tools and possibly visual editors for organizing detailed animation sequences.
Performance improvements are also anticipated. Animations can be demanding, especially on older devices. Future versions of Compose should include optimizations that improve animation performance and reduce resource use. This could involve using hardware acceleration or better algorithms for value interpolation.
Finally, I anticipate seeing more premade animation components and effects. This should make it easier to add common animations to your applications without needing custom code. Examples include premade components for fade in/out effects, slide in/out transitions and scale up/down animations.
The Transition jetpack compose
API has changed how I approach UI animations. From simple color changes to involved state driven effects, the possibilities are almost endless. By understanding the basic ideas and advanced techniques, you can create user experiences that are both interesting and easy to understand in your Jetpack Compose applications.
I hope this guide has been helpful. Happy animating!
Reference
Quick guide to Animations in Compose

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